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0

Tybor der Baumeister:: Tybor il Costruttore - Regolamento Italiano By: AndreaTO
Tydor der Baumeister reg ITA.pdf (5.43 MB)
Traduzione amatoriale in Italiano del regolamento ufficiale. Il presente si intende come aiuto per giocatori italiani per comprendere il funzionamento del gioco, edito solo in lingua inglese/tedesca.
Jan 21, 2018

26

AuZtralia:: AuZtralia Draft Rulebook v2.0 By: nzmeerkat
Auz-Rulebook v 2.1 lowres.pdf (3.40 MB)
An updated version of the rulebook, dated 20-Jan-2018
Jan 21, 2018
Auz-Rulebook v 2.0 lowres.pdf (3.35 MB)
English rulebook from the publisher SchilMil Games.
For web use, not suitable for printing.
Nov 4, 2017

2

Rail Raiders Infinite:: Aide de Jeu en français By: Grenko
pouvoirs personnage.pdf (208 KB)
Etiquette des pouvoirs des personnage, à mettre avec sa fiche personnage.
Jan 21, 2018
fiche perso.pdf (1.05 MB)
Fiche aide de jeu avec les traduction des cartes Loot
Jan 21, 2018
fiche cartes.pdf (2.60 MB)
une feuille récap A4 des traduction des cartes Long Arm of the Law, High Noon et Pouvoir spéciaux des wagons
Jan 20, 2018

1

Garden Dice:: Garden Dice (with The Card Expansion) Quick Rules Guide By: dallasstars945
Garden Dice (with The Card Expansion) Quick Rules Guide.pdf (335 KB)
2 page quick rules guide for Garden Dice which includes The Gnome variant and The Card Expansion at the end.
Jan 21, 2018

2

InBetween:: InBetween Character cards abilities summary By: Jackyl
inbetween_v1.pdf (332 KB)
Correction of spelling mistakes
Jan 20, 2018
inbetween.pdf (332 KB)
Compilation with symbols of the individual character cards and the turn structure.

Edit: some OCR errors have crept in. These are eliminated in version 1
Jan 20, 2018

1

Antiquity:: Manual de Regras - Antiquity By: Lord_LT
Antiquity - Manual Português.pdf (970 KB)
Manual traduzido para o Português a partir do Manual Original em Inglês. Por Lord_LT
Jan 20, 2018

0

Hansa Teutonica: Britannia:: Hansa Teutonica: Britannia Alternate English Rules By: pygamer
Hansa Teutonica Britannia Alternate English Rules v1.0.pdf (729 KB)
Improved layout.
Hyperlinked table of contents.
Corrected location spelling.
Corrected player count.
Consistent icon sizes.
Improved location descriptions and provided city listings to assist colorblind players.
Added game overview.
Expanded key terms.
Added gameplay overview.
Added the term 'regions' for clarity.
Fully restructured 2 player rules.
Consolidated scoring into a single section.
Jan 20, 2018

6

Target for Today:: Wounded Crewmen Status Sheet v1.2 By: ghost9876
Wounded_Crewmen_Status_Sheet_v1.2.pdf (46 KB)
I created this sheet for players who want to keep better track of their wounded crewmen.

(Please note that the 'Replacement Crewman Name' slot can be ignored if the wounded crewman returns to duty before the next mission. Also, 'Wound Location' slot refers to the part of the body that was wounded and the type of wound.)


** What's new in v1.2 **

- small column correction


** What's new in v1.1 **

Reformatted the sheet to give a bit more writing space, plus redesigned the sheet so all charts on the page refer to wounded crewmen of the same bomber.
Jan 20, 2018
Wounded_Crewmen_Status_Sheet_v1.1.pdf (45 KB)
Wounded Crewmen Status Sheet v1.1

I created this sheet for players who want to keep better track of their wounded crewmen.

(Please note that the 'Replacement Crewman Name' slot can be ignored if the wounded crewman returns to duty before the next mission. Also, 'Wound Location' slot refers to the part of the body that was wounded and the type of wound.)

** What's new in v1.1 **

Reformatted the sheet to give a bit more writing space, plus redesigned the sheet so all charts on the page refer to wounded crewmen of the same bomber.
Jan 16, 2018

3

Target for Today:: Mission Log Sheets v1.4 By: ghost9876
TFT_Mission_Log_Sheets_v1.4.zip (776 KB)
These two log sheets contain all of the necessary information to document each mission. Page 1 includes info for squadron, target, crew status, gun ammo counters, etc. Page 2 includes a convenient check box layout to track damage done to your bomber.


** Version 1.4 **

- added 'Heat Out' damage check box to the Pilot Compartment on page 2


** Version 1.3 **

- adjusted damage check box spacing for more clarity

- did away with the Control Surfaces damage section
Jan 20, 2018

1

Target for Today:: Jammed Gun & Engine Out Counters By: ghost9876
TFT_Jammed_Gun_Engine_Out_Counters.zip (59 KB)
I created these counters for players that want visual reminders on the bomber crew placement sheet of jammed/inoperable guns and engines out by placing these counters next to each affected gun station, or over each engine that is out (#1-4).

Also included is a blank counter sheet that can be printed out on thick card paper, cut out, and pasted to the backs of each color counter.
Jan 20, 2018

2

Zombie Dawn:: Zombi Dawn By: el_italiano
Amanecer Zombi - Riassunto Regole Vers. 1.0.pdf (206 KB)
Non è uscito in italiano, ma se qualcuno ne ha 1 copia e vuole giocarci ho preparato un riassunto tradotto in italiano dal Regolamento spagnolo. Spero possa esservi utile.

Se vi piace il mio lavoro datemi un "Like" e se volete regalatemi qualche GeekGold.

Grazie e Buon Gioco!!!
Jan 20, 2018

4

Mythic Battles: Pantheon:: MB:P Unit Box Reference V1 By: Luftwaffe Flak
MBP Unit Box Reference V1.1.pdf (172 KB)
I created this for myself, as I am keeping each figures in their respective boxes after I realized when I put all the cards and such into the Deluxe Storage Box I might have some trouble finding the correct figures when we needed them.

Figured I would share for others who are also using this method.

I have left out single unit boxes (Manticore/Atlas).

If there are any mistakes, please let me know!
Jan 20, 2018
MBP Unit Box Reference.pdf (172 KB)
I created this for myself, as I am keeping each figures in their respective boxes after I realized when I put all the cards and such into the Deluxe Storage Box I might have some trouble finding the correct figures when we needed them.

Figured I would share for others who are also using this method.

I have left out single unit boxes (Manticore/Atlas).

If there are any mistakes, please let me know!
Dec 26, 2017

6

Legendary Encounters: An Alien Deck Building Game:: Random character deck generating chart By: Luftwaffe Flak
LE Alien character table V1.1.pdf (449 KB)
Fixed a stupid numbering mistake. :P

Super simple, nothing flashy, but as I am progressing through the game beating the various movies, I realized that I would need to select character decks to play the two scenarios in the Queen expansion.

Came up with a simple chart system, this will also provide a handy reference if needed for which characters go back where.

Use 1 D20 and 1D6, roll and add the results together, if above 26, re-roll. This is includes the characters included in the Queen expansion, re-roll if you do not have those characters and they are selected.

Let me know if there is anything wrong/to correct.
Jan 20, 2018
LE_Alien_character_table.pdf (448 KB)
Fixed a stupid numbering mistake. :P

Super simple, nothing flashy, but as I am progressing through the game beating the various movies, I realized that I would need to select character decks to play the two scenarios in the Queen expansion.

Came up with a simple chart system, this will also provide a handy reference if needed for which characters go back where.

Use 1 D20 and 1D6, roll and add the results together, if above 26, re-roll. This is includes the characters included in the Queen expansion, re-roll if you do not have those characters and they are selected.

Let me know if there is anything wrong/to correct.
Oct 21, 2017

0

Zeus on the Loose:: ZEUS letter tokens & counting chart (updated) By: vtnut
zeus tokens 100 chart v2.pdf (204 KB)
Z,E,U,S letter tokens to give out and a 100 number chart to help young children keep track of how high Mt Olympus is. This is an updated version of a previous file, which corrects a typo error in the number chart.
Jan 20, 2018

5

Star Wars: Imperial Assault:: Folding card stock 3D Terminals for SW IA By: Antares Rangers
Star Wars IA 3D Terminals.pdf (369 KB)
These are 3D models for computer terminals for your Imperial Assault Missions. Print on card stock and fold/glue away. Page 2 includes instructions.
Note: Folding (and gluing) a 3D triangle is a bit tricky...

EDIT: Herman92 reminded me of something I forgot to mention when I posted.
When you must keep the color of the terminal hidden, I suggest you only use gray tops initially (the upper 4 models) and purchase smaller beads of red/yellow/green/blue. Place the bead under the model which can be discovered when necessary. (Alternatively, the controlling (Imperial) player could keep notes and indicate what the new color is upon enemy interaction, but that takes a little more work. If needed, the gray-topped terminal can be exchanged for the colored one after interaction (like flipping over the original counter).
Jan 20, 2018

3

Empires of the Void II:: Empires of the Void II Setup and Rules Summary By: BestCheckedIn
Empires of the Void 2 Setup and Rules Summary.pdf (88 KB)
Enjoy :)
Jan 20, 2018

27

Great Western Trail:: GWT Specialized Automa for Solo Play By: anwei
GWT Specialized Automa 2.pdf (1.05 MB)
Updated ruleset with changes to simplify specialization and movement. Game now begins with random selection of specialization. Added beautifully-designed iconographic cards created by DareDave (Thanks!).
Jan 20, 2018
GWT Specialized Automa 1.4.pdf (76 KB)
Tweaked a single card and updated some wording to fit with iOS app.
Oct 29, 2017
GWT Specialized Automa 1.3.pdf (75 KB)
Version 1.3 is slightly tweaked and heavily edited.
Oct 19, 2017

0

Alien vs Predator: The Hunt Begins (Second Edition):: Individual Faction Player Aids By: kenpoh
AvPTHB Player Aids v1.2.pdf (47 KB)
Have this uploaded to files for original version of game. I think most of the rules are still the same, so putting it here too.
Jan 20, 2018

3

Aeon's End: War Eternal:: LOCATION DECK FOR GRAVEHOLD + BONUS AND MALUS FOR A CAMPAIGN SOLO By: thierry2015
LOCATION DECK FOR GRAVEHOLD + BONUS AND MALUS FOR A CAMPAIGN SOLO.png (392 KB)
DECK OF PLACES FOR GRAVEHOLD + BONUS AND MALUS FOR A SOLO CAMPAIGN

Hello
Echoing the idea of ​​Kevin 'qxc' Riley where Gravehold is represented by places
https://boardgamegeek.com/thread/1748985/aeons-end-challenge...

the place deck is to be used as follows:

1
mix the deck and place it in place of the life wheel
so Gravehold is actually a city made up of these 9 places and each has 4 life!
(use 1D4 to count the life)

2
When a place suffers 4 damage, it leaves the game and you can solve these effects listed on his card
When the 9th place is destroyed you have lost!

That gives 36 life is 1 more than the game in easy!
Most importantly it gives the player a boost (up to 8)
In SOLO it is really necessary to survive!

3
SOLO MODE
I highly recommend following Kevin's instructions 'qxc' Riley for SOLO
https://boardgamegeek.com/thread/1750074/additional-solo-rul...

* You do not lose the game when you are exhausted. Instead, you lose the game when Gravehold has 0 life. (do not forget that if you are exhausted for each damage suffered by the player it will actually be 2 damage for Gravehold)
* Play the turn order deck with 4 cards for the player (as for 2 or 3 or 4 player games)
but if you find the game too easy take only 3 cards (as the basic rule of the manual)
* Start the game with 12 life points.
* Add 1 Nemesis base card at levels 1 and 2. (to balance)

Which gives as basic NEMESIS cards to add
TIER 1 = 2
TIER 2 = 4
TIER 3 = 7

4
CAMPAIGN
you choose a mage and you control that mage until he's defeated or you win the campaign.
If you are defeated (Gravehold at 0) you must continue the campaign with another mage, because it is no longer available and of course you lost when they are all dead!
However before the next game you must draw 1 card from the mixed place deck!
You suffer the RED MALUS
it's cumulative! so for example you draw 2 times in a row - after 2 games lost - the PUB
So you will only play 2 times in the first round of your next game!

If your Mage is victorious, you must draw 1 card from the mixed place deck!
You win the GREEN BONUS
It's cumulative! so for example you draw 2 times in a row - after 2 games won - the PUB
So you will play 6 times in the first round of your next game!

Of course over the parties, some BONUS / MALUS can cancel each other!
Finally, if Gravehold regains life : the places are not rebuilt, the new life will inflate the current place
(example: there is 2 life with 1D4 on the pile of places - of course you do not know what is the next place - and you earn 8 life,so change 1D4 to 1D10 and put it on 10)

Above all it allows with suspense to reap the fruits of your victories and defeats over the fighting!

A NEMESIS deck does not change between heroes (but you mix each TIER as always)

Here is the hunting chart to harvest
You must finish one level before moving on to the next but in the same level you can choose the order to meet

Level I (difficulty 2)
Rageborne

Level II (difficulty 3)
Queen Carapace
Umbra Titan

Level III (difficulty 4)
Maiden of Thorns
Blight Lord
Knight of Shackles

Level IV (difficulty 5)
Hollow Crown
Thrice-Dead Prophet
Prince of Gluttons
Crooked Mask

Level V (difficulty 6)
Horde-Crone
Wraithmonger

Level VI (difficulty 7)
Magus of Cloaks
Wayward One
Gate Witch

Good game and especially good luck
NOTE : card size = Mini American Board Game Sleeves 41x63 MM
------------------------------------------------------------
DECK DE LIEUX POUR GRAVEHOLD + BONUS & MALUS POUR UNE CAMPAGNE

Bonjour
Reprenant l’idée de Kevin 'qxc' Riley où Gravehold est représenté par des lieux
https://boardgamegeek.com/thread/1748985/aeons-end-challenge...

le deck des lieux est à utiliser comme suit :

1
mélangez le deck puis placez-le à la place de la molette de vie
donc Gravehold est en fait une ville composé de ces 9 lieux et chacun possède 4 vies !
(utiliser 1D4 pour compter les vies)

2
Quand un lieu souffre de 4 dommage, il quitte le jeu et vous pouvez résoudre ces effets listés sur sa carte
Lorsque le 9e lieu est détruit vous avez perdu !

Cela donne 36 vies soit 1 de plus que le jeu en facile !
Surtout cela donne des coup de pouce au joueur (8 au maximum)
En SOLO c’est vraiment nécessaire pour survivre !

3
En SOLO
je recommande chaudement de suivre les instruction de Kevin 'qxc' Riley pour le jeu SOLO
https://boardgamegeek.com/thread/1750074/additional-solo-rul...

* Vous ne perdez pas le jeu lorsque vous êtes épuisé. Au lieu de cela, vous perdez le jeu lorsque Gravehold a 0 point de vie. (ne pas oublier que si vous êtes épuisé pour chaque dégât subi pour le joueur ce sera en fait 2 dégâts pour Gravehold)
* Jouez le deck de l’ordre des tours avec 4 cartes pour le joueur (comme pour les parties à 2 ou 3 ou 4 joueurs)
mais si vous trouvez le jeu trop facile ne prenez que 3 cartes (comme le veut la règle de base du manuel)
* Commencez le jeu avec 12 points de vie.
* Ajouter 1 carte de base Némésis aux niveaux 1 et 2. (pour équilibrer)

Ce qui donne comme Basic cartes NEMESIS à rajouter
TIER 1 = 2
TIER 2 = 4
TIER 3 = 7

4
La campagne
vous choisissez un mage et vous le contrôlez ce mage jusqu'à ce qu'il soit vaincu ou que vous gagnez la campagne.
Si vous êtes vaincu (Gravehold à 0) vous devez continuer la campagne avec un autre mage, car celui-ci n’est plus disponible et bien sûr vous avez perdu lorsqu’ils sont tous morts !
Cependant avant la prochaine partie vous devez piocher 1 carte dans le deck de lieux mélangé !
Vous subissez le MALUS ROUGE
c’est cumulatif ! donc par exemple vous piochez 2 fois de suite – après 2 parties perdues – le PUB
Donc vous ne jouerez que 2 fois lors du 1er tour de votre prochaine partie !

Si votre Mage est victorieux, vous devez piocher 1 carte dans le deck de lieux mélangé !
Vous gagnez le BONUS VERT
C’est cumulatif ! donc par exemple vous piochez 2 fois de suite – après 2 parties gagnées – le PUB
Donc vous jouerez 6 fois lors du 1er tour de votre prochaine partie !

Bien sûr au fil des parties, certain BONUS / MALUS peuvent s’annuler mutuellement !
Enfin si Gravehold regagne des vies : les lieux ne sont pas reconstruit, les nouvelles vies vont gonfler le lieu en cours
(exemple : il reste 2 vies avec 1D4 sur la pile des lieux – bien sûr vous ne savez pas quel est le prochain lieu – et vous gagnez 8 vies,
donc changer 1D4 par 1D10 et mettez le sur 10)

Surtout cela permet avec du suspens de récolter les fruits de vos victoires et défaites au fil des combats !

Un deck NEMESIS ne change pas entre les héros (mais vous mélangez chacun des TIER comme toujours)

Voici le tableau de chasse à récolter
Vous devez finir un niveau avant de passer au suivant mais dans le même niveau vous pouvez choisir l’ordre à rencontrer

Niveau I (difficulté 2)
Rageborne

Niveau II (difficulty 3)
Carapace Queen
Umbra Titan

Niveau III (difficulty 4)
Maiden of Thorns
Blight Lord
Knight of Shackles

Niveau IV (difficulty 5)
Hollow Crown
Thrice-Dead Prophet
Prince of Gluttons
Crooked Mask

Niveau V (difficulty 6)
Horde-Crone
Wraithmonger

Niveaur VI (difficulty 7)
Magus of Cloaks
Wayward One
Gate Witch

Bon jeu et surtout bon courage
NOTE : card size = Mini American Board Game Sleeves 41x63 MM
Jan 20, 2018

1

Aeon's End:: LOCATION DECK FOR GRAVEHOLD + BONUS AND MALUS FOR A CAMPAIGN SOLO By: thierry2015
LOCATION DECK FOR GRAVEHOLD + BONUS AND MALUS FOR A CAMPAIGN SOLO.png (392 KB)
DECK OF PLACES FOR GRAVEHOLD + BONUS AND MALUS FOR A SOLO CAMPAIGN

Hello
Echoing the idea of ​​Kevin 'qxc' Riley where Gravehold is represented by places
https://boardgamegeek.com/thread/1748985/aeons-end-challenge...

the place deck is to be used as follows:

1
mix the deck and place it in place of the life wheel
so Gravehold is actually a city made up of these 9 places and each has 4 life!
(use 1D4 to count the life)

2
When a place suffers 4 damage, it leaves the game and you can solve these effects listed on his card
When the 9th place is destroyed you have lost!

That gives 36 life is 1 more than the game in easy!
Most importantly it gives the player a boost (up to 8)
In SOLO it is really necessary to survive!

3
SOLO MODE
I highly recommend following Kevin's instructions 'qxc' Riley for SOLO
https://boardgamegeek.com/thread/1750074/additional-solo-rul...

* You do not lose the game when you are exhausted. Instead, you lose the game when Gravehold has 0 life. (do not forget that if you are exhausted for each damage suffered by the player it will actually be 2 damage for Gravehold)
* Play the turn order deck with 4 cards for the player (as for 2 or 3 or 4 player games)
But if you find the game too easy take only 3 cards (as the basic rule of the manual)
* Start the game with 12 life points.
* Add 1 Nemesis base card at levels 1 and 2. (to balance)

Which gives as basic NEMESIS cards to add
TIER 1 = 2
TIER 2 = 4
TIER 3 = 7

4
CAMPAIGN
you choose a mage and you control that mage until he's defeated or you win the campaign.
If you are defeated (Gravehold at 0) you must continue the campaign with another mage, because it is no longer available and of course you lost when they are all dead!
However before the next game you must draw 1 card from the mixed place deck!
You suffer the RED MALUS
it's cumulative! so for example you draw 2 times in a row - after 2 games lost - the PUB
So you will only play 2 times in the first round of your next game!

If your Mage is victorious, you must draw 1 card from the mixed place deck!
You win the GREEN BONUS
It's cumulative! so for example you draw 2 times in a row - after 2 games won - the PUB
So you will play 6 times in the first round of your next game!

Of course over the parties, some BONUS / MALUS can cancel each other!
Finally, if Gravehold regains life : the places are not rebuilt, the new life will inflate the current place
(example: there is 2 life with 1D4 on the pile of places - of course you do not know what is the next place - and you earn 8 life,so change 1D4 to 1D10 and put it on 10)

Above all it allows with suspense to reap the fruits of your victories and defeats over the fighting!

A NEMESIS deck does not change between heroes (but you mix each TIER as always)

Here is the hunting chart to harvest
You must finish one level before moving on to the next but in the same level you can choose the order to meet

Level I (difficulty 2)
Rageborne

Level II (difficulty 3)
Queen Carapace
Umbra Titan

Level III (difficulty 4)
Maiden of Thorns
Blight Lord
Knight of Shackles

Level IV (difficulty 5)
Hollow Crown
Thrice-Dead Prophet
Prince of Gluttons
Crooked Mask

Level V (difficulty 6)
Horde-Crone
Wraithmonger

Level VI (difficulty 7)
Magus of Cloaks
Wayward One
Gate Witch

Good game and especially good luck
NOTE : card size = Mini American Board Game Sleeves 41x63 MM
------------------------------------------------------------
DECK DE LIEUX POUR GRAVEHOLD + BONUS & MALUS POUR UNE CAMPAGNE

Bonjour
Reprenant l’idée de Kevin 'qxc' Riley où Gravehold est représenté par des lieux
https://boardgamegeek.com/thread/1748985/aeons-end-challenge...

le deck des lieux est à utiliser comme suit :

1
mélangez le deck puis placez-le à la place de la molette de vie
donc Gravehold est en fait une ville composé de ces 9 lieux et chacun possède 4 vies !
(utiliser 1D4 pour compter les vies)

2
Quand un lieu souffre de 4 dommage, il quitte le jeu et vous pouvez résoudre ces effets listés sur sa carte
Lorsque le 9e lieu est détruit vous avez perdu !

Cela donne 36 vies soit 1 de plus que le jeu en facile !
Surtout cela donne des coup de pouce au joueur (8 au maximum)
En SOLO c’est vraiment nécessaire pour survivre !

3
En SOLO
je recommande chaudement de suivre les instruction de Kevin 'qxc' Riley pour le jeu SOLO
https://boardgamegeek.com/thread/1750074/additional-solo-rul...

* Vous ne perdez pas le jeu lorsque vous êtes épuisé. Au lieu de cela, vous perdez le jeu lorsque Gravehold a 0 point de vie. (ne pas oublier que si vous êtes épuisé pour chaque dégât subi pour le joueur ce sera en fait 2 dégâts pour Gravehold)
* Jouez le deck de l’ordre des tours avec 4 cartes pour le joueur (comme pour les parties à 2 ou 3 ou 4 joueurs)
mais si vous trouvez le jeu trop facile ne prenez que 3 cartes (comme le veut la règle de base du manuel)
* Commencez le jeu avec 12 points de vie.
* Ajouter 1 carte de base Némésis aux niveaux 1 et 2. (pour équilibrer)

Ce qui donne comme Basic cartes NEMESIS à rajouter
TIER 1 = 2
TIER 2 = 4
TIER 3 = 7

4
La campagne
vous choisissez un mage et vous le contrôlez ce mage jusqu'à ce qu'il soit vaincu ou que vous gagnez la campagne.
Si vous êtes vaincu (Gravehold à 0) vous devez continuer la campagne avec un autre mage, car celui-ci n’est plus disponible et bien sûr vous avez perdu lorsqu’ils sont tous morts !
Cependant avant la prochaine partie vous devez piocher 1 carte dans le deck de lieux mélangé !
Vous subissez le MALUS ROUGE
c’est cumulatif ! donc par exemple vous piochez 2 fois de suite – après 2 parties perdues – le PUB
Donc vous ne jouerez que 2 fois lors du 1er tour de votre prochaine partie !

Si votre Mage est victorieux, vous devez piocher 1 carte dans le deck de lieux mélangé !
Vous gagnez le BONUS VERT
C’est cumulatif ! donc par exemple vous piochez 2 fois de suite – après 2 parties gagnées – le PUB
Donc vous jouerez 6 fois lors du 1er tour de votre prochaine partie !

Bien sûr au fil des parties, certain BONUS / MALUS peuvent s’annuler mutuellement !
Enfin si Gravehold regagne des vies : les lieux ne sont pas reconstruit, les nouvelles vies vont gonfler le lieu en cours
(exemple : il reste 2 vies avec 1D4 sur la pile des lieux – bien sûr vous ne savez pas quel est le prochain lieu – et vous gagnez 8 vies,
donc changer 1D4 par 1D10 et mettez le sur 10)

Surtout cela permet avec du suspens de récolter les fruits de vos victoires et défaites au fil des combats !

Un deck NEMESIS ne change pas entre les héros (mais vous mélangez chacun des TIER comme toujours)

Voici le tableau de chasse à récolter
Vous devez finir un niveau avant de passer au suivant mais dans le même niveau vous pouvez choisir l’ordre à rencontrer

Niveau I (difficulté 2)
Rageborne

Niveau II (difficulty 3)
Carapace Queen
Umbra Titan

Niveau III (difficulty 4)
Maiden of Thorns
Blight Lord
Knight of Shackles

Niveau IV (difficulty 5)
Hollow Crown
Thrice-Dead Prophet
Prince of Gluttons
Crooked Mask

Niveau V (difficulty 6)
Horde-Crone
Wraithmonger

Niveaur VI (difficulty 7)
Magus of Cloaks
Wayward One
Gate Witch

Bon jeu et surtout bon courage
NOTE : card size = Mini American Board Game Sleeves 41x63 MM
Jan 20, 2018

6

Kitchen Rush:: Setup Reference for Kitchen Rush By: mikec
Setup Reference for Kitchen Rush v1.3.pdf (1.78 MB)
This lists all of the setup, has a summary of game phases, and scoring for prestige. Now you can setup without having to page through the manual.

v1.3: Fixed 4-player locked ovens, reduced width to fit better in box.
v1.2: Added 1 locked over to 4 player game
v1.1: Added locked ovens and ingredient and spice names.
Jan 20, 2018
Setup Reference for Kitchen Rush v1.2.pdf (1.79 MB)
This lists all of the setup, has a summary of game phases, and scoring for prestige. Now you can setup without having to page through the manual.

v1.2: Added 1 locked over to 4 player game
v1.1: Added locked ovens and ingredient and spice names.
Jan 18, 2018
Setup Reference for Kitchen Rush v1.1.pdf (1.78 MB)
This lists all of the setup, has a summary of game phases, and scoring for prestige. Now you can setup without having to page through the manual.

v1.1: Added locked ovens and ingredient and spice names.
Jan 17, 2018
Setup Reference for Kitchen Rush v1.0.pdf (1.77 MB)
This lists all of the setup, has a summary of game phases, and scoring for prestige. Now you can setup without having to page through the manual.
Jan 12, 2018

5

Vast: The Crystal Caverns:: Tiny Summary Cards for Vast: The Crystal Caverns By: Gemelli23
Vast_Summary_Cards.pdf (448 KB)
These are cards intended to give new players a quick, simple understanding of how the eight game roles tend to play. The goal is not to teach those players how to play the game effectively, but more to give them information to decide whether they are likely to enjoy playing the role at all.

All of the text on the cards is super-subjective and based on my own experiences with new players. Input is welcome!
Jan 20, 2018

17

Arkham Horror: The Card Game:: Arkhamesque Séparateurs Verticaux - French By: smallville247
AVD La Route de Carcosa Mythos Packs v2.pdf (1.47 MB)
Les séparateurs Arkhamesque - La Route de Carcosa Mythos Packs
If you appreciate what we're doing here, please thumb this file. :) Thanks!
Jan 20, 2018
AVD La Route de Carcosa v0.pdf (1.84 MB)
Les séparateurs Arkhamesque - La Route de Carcosa
Sep 25, 2017
AVD L’Héritage de Dunwich.pdf (1.39 MB)
Les séparateurs Arkhamesque - L’Héritage de Dunwich
Sep 22, 2017
AVD La Nuit de la Zélatrice.pdf (2.59 MB)
Les séparateurs Arkhamesque - La Nuit de la Zélatrice
Sep 21, 2017
AVD Cartes de joueur.pdf (10.85 MB)
Les séparateurs Arkhamesque - Cartes Joueur
Sep 20, 2017

18

Arkham Horror: The Card Game:: Arkhamesque Séparateurs Horizontaux - French By: smallville247
AHD La Route de Carcosa Mythos Packs v2.pdf (1.40 MB)
Les séparateurs Arkhamesque - La Route de Carcosa Mythos Packs
If you appreciate what we're doing here, please thumb this file. :) Thanks!
Jan 20, 2018
AHD La Route de Carcosa v0.pdf (2.10 MB)
Les séparateurs Arkhamesque - La Route de Carcosa
Sep 25, 2017
AHD L’Héritage de Dunwich.pdf (1.28 MB)
Les séparateurs Arkhamesque - L’Héritage de Dunwich
Sep 22, 2017
AHD La Nuit de la Zélatrice.pdf (2.63 MB)
Les séparateurs Arkhamesque - La Nuit de la Zélatrice
Sep 21, 2017
AHD Cartes de joueur.pdf (12.63 MB)
Les séparateurs Arkhamesque - Cartes Joueur
Sep 21, 2017

45

Arkham Horror: The Card Game:: Arkhamesque Horizontale Trennzeichen - German By: smallville247
AHD Der Pfad nach Carcosa Mythos Packs v2.pdf (1.40 MB)
Arkhamesque Trennzeichen - Der Pfad nach Carcosa Mythos Packs
If you appreciate what we're doing here, please thumb this file. :) Thanks!
Jan 20, 2018
AHD Der Pfad nach Carcosa v0.pdf (2.13 MB)
Arkhamesque Trennzeichen - Der Pfad nach Carcosa
Oct 5, 2017
AHD Das Vermächtnis von Dunwich.pdf (1.27 MB)
Arkhamesque Trennzeichen - Das Vermächtnis von Dunwich
Sep 21, 2017
AHD Die Nacht des Zeloten.pdf (2.63 MB)
Arkhamesque Trennzeichen - Die Nacht des Zeloten
Sep 21, 2017
AHD Spielerkarten.pdf (12.63 MB)
Arkhamesque Trennzeichen - Spielerkarten
Sep 20, 2017
AHD Standalone Abenteuer v1.pdf (1.97 MB)
Arkhamesque Horizontale Trennzeichen für die "Standalone Abenteuer" beinhalten die Trennzeichen für "Der Fluch des Rougarou" und "Karneval des Horrors". Beinhaltet sind die Trennzeichen für jedes Szenario, sowie für jedes Begegnungsset. Benutze die Trennzeichen, welche am besten zu deiner Aufbewahrung passen. Version 1.
Apr 17, 2017

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